![adobe flash cs6 icon adobe flash cs6 icon](http://icons.iconarchive.com/icons/xenatt/the-circle/512/App-Adobe-Flash-icon.png)
exe format, so interactive multimedia products can be used on many types of computers without the need to install Adobe Flash CS6 program. Interactive multimedia products are created in. The results of this research are 1) interactive multimedia products based on Adobe Flash CS6 in making pattern suit the learning materials of pattern making with the competence of changing the pattern according to the design for the students of Fashion Design program. This research adopts a research and development approach, using Borg and Gall development model which includes: 1) potential and problem, 2) data collection, 3) product design, 4) design validation and design revision, 5) small group test, 6) media revision, 7) medium group trials, 8) media revision, 9) large group trials, 10) media production. This research aims to develop Adobe Flash CS6-based interactive multimedia on the subject of pattern making for students of class XI Fashion Design program SMK Negeri 3 Tebing Tinggi. Pattern making includes processes such measuring, drawing patterns, making a description of patterns, designing materials and lastly designing prices. Pattern Making Course is an early stage of the process of clothes making. Once students is competent in making the pattern, then they can continue learning master the next competency. Competencies that must be achieved by students in the pattern-making subject include changing blouse, shirt, and skirt patterns. In the Curriculum 2013, the Pattern Making subject is oriented towards the basic knowledge of students in making clothing patterns.